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Recently I've been asked by my Sensei to instruct his students on striking power and speed. As a practitioner of Mixed Martial Arts for the past 20 years off and on - I always appreciated the "Art" in Martial Arts and trained mainly in Tang Soo Do, as well as, Jeet Kune Do, Muy Thai, Contemporary Boxing, Wing Chun, Capoeria - among some weapons training. This diagram is my attempt to explain how to apply and distribute Mass along a physical framework in a time sequence, similar to a whip with a high acceleration crack at the end. In order to increase...

Recent Blog Posts

During a conversation I had recently with a colleague Brian Campen, he asked the question "What are some of your thoughts on eye tracking studies?" After our lengthy discussion I decided to jot down my thoughts. I am sure many are familiar with Google's golden triangle (or F pattern) (US version,...
Agile development is an important tool used in today's interactive product design process. It not only reduces both long-term and short-term risks, it also helps with merging short-term goals with long-term vision. Short-term risks such as scope creep, poor usability, "integration hell",...
An Interactive Product's UI and UX will be greatly determined by where a product falls within this matrix. Interactive Products range from General Platforms to Cultural Platforms and from Input to Output Platforms. Generally speaking properties such as CNN.com are General Platforms that Output/...
Core Responsibilities of the Creative Capitalist The Creative Capitalist has a responsibility to develop products or services that add value to society not just to the self. What is created is a reflection of how one values themselves, their relationship to others, and responsibility to their...
1. Try not to use investment money in the concept and prototype development state . If you cannot produce your product with yourself or with a rockstar team then you probably shouldn't be producing your product. I say 'probably' since there are a few that succeed at combining the right team and the...
These tips may sound obvious, but it is easy and common to fall into the pit when it comes to user experience. These tips apply to the 2D and 3D space, both websites and software UI. 1. Look through the eyes of your user. One of the hardest things to do is to be aware of and distance your bias from...
In a recent project I led, I have had my fair share of trying to find the right development team to create a prototype and final product. Not only did I have to define the scope of the product, I had to determine which technologies were the best. This process led to of course much trial and error...



O. LIAM WRIGHT - Interaction Designer